![]() This chapter introduces mechanics to track a character's stress level and the lasting consequences these lingering, mental afflictions can have on their adventuring career. Moving from town to town, delving into dark dungeons and hunting dangerous monsters for perhaps a few gold coins, is not a safe-or sane-way to make a living. You can pretty much leave any Medium dungeon with 0 stress (sans extreme bad luck) once you know how to work with the game.The adventuring life is not an easy one. You'd be surprised how little you actually need to do destressing if you run Medium dungeons and save your Camping for the end. Just learn how to properly manage fights and stress and you'll be fine. Even without grinding I've broken the 200K marker in my bank before even unlocking R5 Weapons/Armor. Deeds and Crests, in particular, are far harder to obtain quickly (in the sheer quanitities that you need) than Gold. In the long term, gold means nothing without properly upgraded buildings to spend it on. Additionally, the time it takes for a Rank 0 party to clear anything is significantly slower than R1's and beyond. You'll get far, FAR more gold doing that than running Rank 0 parties over and over. In the short term you're better off just running a party with an Antiquarian and having her be the specific one to loot curios. The downside is that it's horribly inefficient both short and long term. Nothing really wrong with disposing of heroes after thier first go, it's just slow and inefficent. This way there's less pressure to find heirlooms as you aren't trying to push a very few to maxed equipment on a mass of disposibles, you're leveling up a larger group, meaning you'lll have extra heirlooms to have brought costs way down by the time you need pricey pricey upgrades.Īlso running higher level quests gets far more cash, (or running veteran quests with a anitquarian), meaning you advance faster. I've found it's more fun to build a big diverse roster fairlyt quickly and mix and match heroes for each mission, raising your whole roster at a similar speed (you'll always have stragglers and lower level teams to train up replacements). You can totally dismiss new heroes after they lose it or to avoid paying for thier treatment, it's not a bad way to learn the game, and it's necessary at you do it a lot, or use it to 'grind' gold and heirlooms, it's a pretty slow way to advance. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |